A personal ray tracer implementation mainly for studying path tracing techniques on my own. Implementation is based on @Peter_shirley’s Ray Tracing in One Weeken (a very fun series, I highly recommend!) and PBRT.
Rendered with a personal rasterizer in Vulkan and glTF.
Battle Damaged Sci-fi Helmet - PBR by theblueturtle_, published under a Creative Commons Attribution-NonCommercial license
A renderer I built for my master thesis to experiment with hybrid rasterizer-raytracer rendering.
A WebGL renderer built in my graduate study.