🌊 Simulations

SPH Fluide Solver

Repo

A custom SPH Fluid Solver I built during graduate study. Code in C++/OpenGL. Rendered with Mantra in Houdini.

Cloth disintegration

Made in Maya.

Point cloud generation

Made in Houdini.

Smoke sim

Made in Houdini.

Copper Weave

Made in Houdini. Reference from Entagma.

Curl Noise

Made in Houdini.

Central Park with shader graph

Made in Unity. Data from Mapbox.

Cellular Automata

Made in Unity during a compute workshop with @arsiliath.